Castlevania I and III are great classic Nintendo games, but for Castlevania II: Simon's Quest, the game designers obviously were not thinking straight.ĪVGN: (complaining about how the game regularly interrupts itself with long, unskippable day-to-night transitions with a text box saying " WHAT A HORRIBLE NIGHT TO HAVE A CURSE.") Why does this need to happen so often? Like, every five minutes? Why does it take so long? Nobody feels like sitting through this every time. Pilots Castlevania II: Simon's Quest AVGN: This game sucks.
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